SEED: Sketch-Based 3D Model Deformation
نویسندگان
چکیده
Traditional techniques for deforming virtual 3D models require the user to explicitly define a set of control points, a region of interest (ROI), and to define precisely how to deform the ROI using the control points. In this paper we present SEED, a sketch-based 3D model deformation approach, which allows the user to perform a deformation using only a single control stroke, eliminating the need to explicitly select control points, the ROI and the deforming operation.
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